package com.contory.ssn_lgnd.app.maingame;

import java.util.LinkedList;

import com.contory.ssn_lgnd.app.comp.DrawPtr;
import com.contory.ssn_lgnd.app.comp.UpdatePtr;
import com.contory.ssn_lgnd.framework.gl.SpriteBatcher;

public class MainGameFrameManager {
	//LinkedList<MainGameFrame> frameList;
	//final MainGame mg;
	/*
	public MainGameFrameManager(MainGame mg){
		frameList = new LinkedList<MainGameFrame>();
		this.mg = mg;
	}
	
	public void addFrame(MainGameFrame frameChd){
		frameList.add(frameChd);
	}
	
	@Override
	public void update(float deltaTime) {
		for(int i = 0; i < frameList.size(); i++){
			frameList.get(i).update(deltaTime);
		}
	}
	
	@Override
	public void draw(SpriteBatcher batcher) {
		for(int i = 0; i < frameList.size(); i++){
			frameList.get(i).draw(batcher);
		}
	}
	*/
}
